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Wesnoth Units database

Eternal Night

(image)

incomplete

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent. The horror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to living units.

Advances from: Cloud of Gloom
Advances to:
Cost: 55
HP: 39
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDEternal Night
Abilities: horror, skirmisher
(image)cold aura
cold
7 - 2
melee
magical
(image)howl
cold
12 - 3
ranged
Resistances:
blade20%
pierce20%
impact50%
fire0%
cold50%
arcane-10%
TerrainMovement CostDefense
Castle140%
Cave140%
Coastal Reef240%
Deep Water240%
Flat140%
Forest140%
Frozen140%
Hills140%
Impassable9940%
Mountains140%
Mushroom Grove140%
Sand140%
Shallow Water240%
Swamp140%
Unwalkable140%
Village140%